I am a 3D artist specialized in hard surface and organic models. I have the ability to create and paint textures and efficiently create UV maps. I'm also able to rig to a certain extent and can do programming if needed, thanks to my previous studies on computer engineering.
Highly skilled with the following tools for modeling, texturing, animation and rendering:
- Blender
- 3DS MAX
- Substance Painter
- Photoshop
Also skilled in:
- Unity3D
- Unreal Engine
- C#
- C++
- Python.