Following the last model of the spear, I decided to do another typical game asset in my own style. This is a sorcerer's staff garnish with a dragon figure. The crystal is, of course, the source of power, and imbues the staff with magic. I didn't want to detail the dragon too much because I want it to have some totem vibes, and to look like something the sorcerer could've carved himself.
The topology is far from good, but I didn't want to spend too much time on this one. Perhaps I'll come back to it in the future to make something a little bit more detailed.
Made the base mesh on Blender, added the wood carvings and irregularities on ZBrush, and finally added materials to it on Substance Painter